Wow, can't believe its been awhile since I posted something. We've been
extremely busy both with production and biz dev activities but that is
beginning to ease up a bit.
February marks the end our first year and it
brings both an opportunity for reflection and a chance to recalibrate
our vision and direction.
We are having a lot of conversations about the complexity of getting our
digital content discovered. This is something everyone is the app
business is talking about. There are a lot of challenges to successfully
marketing digital content.
In the conversation this morning we broke it
down in to two basic statements:
1) There is the complexity of the app store environment and the
marketing "surfaces" available.
2) There are a range of considerations on the product / consumer side
that affect content performance and purchase decisions.
With over a million apps on the app store, everyone agrees discovery is
near impossible. Putting a new app in the app store is like hanging a
star in the middle of the Milky Way. You can only see it if you know
where to look. Even then, it gets lost in the twinkle. Apple's decision
to buy Crush is a potential solution but we are through the looking
glass in terms of really understanding the impact that digital content
has in the lives of consumers. How often do I actually watch the
recommendations on the Netflix, if I am not at least familiar with the
title; almost never. The truth is we have a deeply emotional
relationship with our content. Digital content is like a comfort food.
We have to know it's our kind of comfort before we buy it.
The Second area of challenges we identified covers the relationship
between the product, the form factor and the consumer. There are enough
facets in this consideration to make an entire book out of but for the
purpose of brevity we'll focus on the relationship between our product
and the consumer.
We had a very big vision when we began to plan out our product. In
January of 2011 we looked out towards what we knew was coming and then
we tried to look beyond that.
Our vision has always been to create a
high quality family friendly experience and for the most part I think we
have delivered on that. The struggle for us has been how do we build
the audience and engage the community at the product experience level.
How much effort should we put into creating a "social UI" component in
our product, when we are essentially building something for a child to
enjoy.
Over the next few weeks, we will be putting energy into this and I look forward to sharing what we discover.